I don't know whether I was right or wrong, I guess I'll never know. And I guess I should be thankful for that.Strelok Like a number of modern games, S.T.A.L.K.E.R.: Shadow of Chernobyl features multiple endings. These are 7 in total, both 'true' and 'false'. These endings are achieved based on the actions of the player throughout the course of the game. The protagonist can be. Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R.: Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as. Category:Call of Pripyat factions - The S.T.A.L.K.E.R. Wiki - Shadow of Chernobyl, Clear Sky, Call of Pripyat and more. If I was a betting man, I'd have put money on Enderal, the vast Skyrim total conversion, winning the public vote for ModDB's mod of the year. That I'd have lost all that money is why I'm not a betting man. Enderal came second behind Stalker: Call of Chernobyl, a similarly vast total conversion for the enduring Stalker: Call of Pripyat. Post subject: S.T.A.L.K.E.R. Call of Pripyat. Posted: Mon May 14, 2012 2:06 am. Joined: Thu Mar 29, 2012 1:35 pm Posts: 27 Used ENB (all versions) for Skyrim but I.
This article documents a product currently under development - information may change frequently and could be outdated or irrelevant.
S.T.A.L.K.E.R.: Lost AlphaDevelopers |
---|
Engines |
---|
Release dates |
---|
Windows | April 26, 2014 |
Taxonomy |
---|
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic |
Series | S.T.A.L.K.E.R. |
S.T.A.L.K.E.R. |
---|
S.T.A.L.K.E.R.: Shadow of Chernobyl | 2007 |
S.T.A.L.K.E.R.: Clear Sky | 2008 |
S.T.A.L.K.E.R.: Call of Pripyat | 2009 |
S.T.A.L.K.E.R.: Lost Alpha (Unofficial) | 2014 |
S.T.A.L.K.E.R. 2 | 2021 |
- 2Essential improvements
- 3Game data
- 6Audio
- 7Issues fixed
- 9Other information
- 10Modifications
|
Key points
- Fan game that tries to recreate the original design and atmosphere of S.T.A.L.K.E.R.: Shadow of Chernobyl as seen early in development.
- Does not require any of the official S.T.A.L.K.E.R. games installed.
General information
- Official site
- Mod DB page
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|
Official website | Free download. |
---|
Essential improvements[edit]
Patches[edit]
- Standalone install and new game start needed.
- The latest official patch v1.4007 titled Director's Cut is available at Moddb.com.
Skip intro videos[edit]
Start game with -nointro parameter[citation needed] |
---|
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|
Windows | <path-to-game>appdatauser.ltx[Note 1] |
---|
Save game data location[edit]
System | Location |
---|
Windows | <path-to-game>appdatasavedgames[Note 1] |
---|
Video[edit]
Video settings.
Graphics feature | State | Notes |
---|
Widescreen resolution |
---|
Multi-monitor |
---|
Ultra-widescreen |
---|
4K Ultra HD |
---|
Field of view (FOV) | Open console and type fov xx (replace xx with the FOV you want). |
---|
Windowed |
---|
Borderless fullscreen windowed | Disable fullscreen and set the game's resolution to the same value you use for your screen. |
---|
Anisotropic filtering (AF) |
---|
Anti-aliasing (AA) | MSAA. Available only for DX10 and DX11 renderers. Broken in 1.3000. |
---|
Vertical sync (Vsync) | Recommended to force through your GPU control panel |
---|
60 FPS and 120+ FPS |
---|
Input[edit]
Keyboard and mouse | State | Notes |
---|
Remapping | Binding anything to F5 or to any key already being used will crash the game on load. |
---|
Mouse acceleration |
---|
Mouse sensitivity |
---|
Mouse input in menus |
---|
Mouse Y-axis inversion |
---|
Controller |
---|
Controller support | See the glossary page for potential workarounds. |
---|
Audio[edit]
Audio feature | State | Notes |
---|
Separate volume controls |
---|
Surround sound | 1.3002 onwards only supports non-OpenAL software driver (described in menu as DirectSound), though OpenAL32.dll is still being used, and can be replaced with Win32 OpenAL Soft library, to enhance positioning (Rapture3D 2.7.4 no longer works like in SoC, returning error). Copied dsound.dll to the game directory has priority over OpenAL library, so don't forget to delete dsound.dll if you wan't to use OpenAL (1.4005). |
---|
Subtitles |
---|
Closed captions |
---|
Mute on focus lost | No option to disable it. |
---|
EAX support |
---|
Localizations
Stalker Call Of Pripyat Walkthrough
Language | UI | Audio | Sub | Notes |
---|
English |
---|
Italian |
---|
Polish | Fan translation. Can be downloaded here. |
---|
Russian |
---|
Issues fixed[edit]
Unable to save, load or make screenshots[edit]
Install in non-default location[citation needed] |
---|
Install the game outside Program Files. |
Run as Administrator[citation needed] |
---|
- Right click your game shortcut.
- Select 'Run as Administrator'.
|
Missing footstep sounds[edit]
- This bug can also cause game crashes.
Disable first person body awareness[citation needed] |
---|
- While in-game, open console with ~ button.
- Enter
g_actor_body off command.
|
Various problems on 32bit systems[edit]
Delete files[citation needed] |
---|
- Go to
<path-to-game>bins - Delete or rename
msvcp120.dll , msvcp120d.dll and msvcr120.dll .
|
Low FPS troubleshooting[edit]
Game settings tips for preserving the best graphics and performance |
---|
Max out and turn on all settings, and to improve FPS, set sliders and options as following (ready config): - Vision distance to 5/11 (0 or 2 causes frequent disappearing of some objects)
- Objects detail to 3 or 4+ (0 - low texture quality in distant [e.g. on hills in Cordon - avoidable by setting 2-3 points above 0])
- Grass density to 0 (or 3/4, 1/4, depends on a taste)
In the second place: - Grass shadows off (minor visual impact with some performance impact, though depends on API and taste)
- Sun rays off (like above)
- HDAO is claimed to be optimized for AMD
- HBAO for Nvidia cards (the last option)
Disable for 1 FPS gain on each (from 23 FPS): - Ambient Occlusion (entirely)
- FXAA
- Soft Particles
- Anisotropic Filtering
- MSAA from x2 to 0
Others: - Keep Sun shadows always on (massive change of lighting)
- V-Sync off (reportedly reported frame lock working sometimes below native monitor frequency - depending on FPS dips; alternatively force V-Sync in your GPU panel)
- Keep textures in RAM off
- Object prefetching on (disabled cause stuttering, delete -noprefetch from your shortcut properties).
- Settings tested on Q9650/HD7870.
- Some settings may require the game restart, even if you're not asked to do so (e.g. grass density, texture quality, MSAA).
- Restart the game (instead of just clicking quit the game and load last save) in case of performance decrease after changing details a lot of times.
- If your game settings stopped to be saved after the game restart, change the settings and save them before loading the game.
- Run the game only from a desktop shortcut to avoid crash on launch.
- Alt+Tab cause engine error (at least with Reshade). As a workaround, disable full screen, and enable it again after task switching.
- Game utilizes the computing power of more than two cores mostly only during loading (at least distributes load rather linearly only at this moment).
|
Use compatibility mode of Windows Vista SP2 or XP SP3 |
---|
Double FPS boost in certain, rather more rare areas with ~>99% GPU usage, and is visible after >1 minute after loading save (e.g. Monolith base. Before and after saves - also settings testing place) - Causes very slow level loading times, saves, the main menu, or causes rare hang after pressing ESC.
- You can preserve FPS gain achieved in compatibility mode by saving the game and loading it in the game launched normally.
- FPS drops again after triggering progress during quests (e.g. after quest text appearing, spawning new enemies - usually when the game stops for a few seconds, or stutters).
- Turn on shader cache in GPU driver panel to increase save and level loading times (SSD recommended).
- Compatibility mode in some cases increases VRAM usage by ~300 MB.
|
'Can't open video stream' crash[edit]
Install Xvid[citation needed] |
---|
Install Xvid. |
VR support[edit]
3D modes | Native | Notes |
---|
vorpX | G3D Officially supported game, see official vorpx game list. |
---|
Stalker Call Of Pripyat Enb
Other information[edit]
API[edit]
Executable | 32-bit | 64-bit | Notes |
---|
Windows |
---|
Modifications[edit]
Stalker Call Of Pripyat Enb Download
[edit]
Maddo CoC Reshade[edit]
ENB + SweetFX Mod[edit]
Stalker Call Of Pripyat
Other presets[edit]
System requirements[edit]
Stalker Call Of Pripyat Wiki
Windows |
---|
Minimum | Recommended |
---|
Operating system (OS) | XP | 7, 8. 10 |
---|
Processor (CPU) | 2 GHz | Intel Core i5, i7 3.5 GHz AMD equivalent 3.5 GHz |
---|
System memory (RAM) | 2 GB | 8 GB |
---|
Hard disk drive (HDD) | 20 GB | 20 GB |
---|
Video card (GPU) | Nvidia GeForce 9800 GT ATI/AMD Radeon HD3000 series | Nvidia GeForce GT700 series ATI/AMD Radeon HD7000 series |
---|
Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
Stalker Call Of Pripyat Enb 5
References