A rusty iron maiden stands against the wall, clasped shut. Ruins (40% odds) Stashed loot! (Gain loot) (20% odds) The maiden squeaks open to reveal only foul smelling air. (Nothing) (20% odds) The maiden swings shut on its own, trapping the hero! (Gain quirk, claustrophobia) (20% odds) The hero inhales foul vapours. (Gain disease, 66.7% to gain tetanus, 33.3% to gain a random one) (Use. In Darkest Dungeon: The Board Game, players portray a group of heroes who have answered the Heir’s call and decided to take the carriage to the estate. Once there, they’ll meet other adventurers and will be asked to form teams, in order to go on expeditions, venturing off further to perform various tasks. You automatically scout after each room, and the dungeon layout is the same anyway, so use your camping skills to HEAL, buff, and de-STRESS. Upon entering the quest location, you will fight at least one Templar (and maybe some other enemies), which thankfully does NOT have the “Revelation” ability this time around. Darkest L6; Available dungeons: Courtyard: Up to DLC content, it may change (requires Crimson Court DLC). Darkest Dungeon: Main dungeon type. Farmstead: This is mainly an endless battle, requires The Color of Madness DLC. Hamlet: Available through Plot Quests, only (you can select the Hamlet as dungeon on your dungeons screen). Now that Darkest Dungeon has ditched its Early Access label, it seems fair to assume an influx of new and returning players will return to the sadistic dungeon crawler over the next few weeks. But, chances are, the current build of Red Hook Studios’ first game is a noticeably different monster than the one we encountered when Darkest Dungeon first hit Early Access last year.
Secret rooms are hidden rooms that can occasionally be found inside dungeons by scouting ahead.
Content[edit | edit source]
Secret rooms will always contain a unique curio: the Ancient Artifact, which will drop a small quantity of valuables or, if opened with a Skeleton key, will provide several pieces of loot similar to that obtained when defeating The Collector, hence why the Artifact is regarded as containing 'Great Treasures'. As for every item providing loot, additional items are awarded if opening it while at low or zero light level.
Accessing secret rooms[edit | edit source]
To enter a secret room, it has to be scouted first and it must be critical scouting only. When scouting, eventual secret rooms will appear along a corridor; their position will be indicated by a golden star icon. Upon reaching the corridor segment holding the hidden door to the secret room, the room has to be accessed by clicking in the background or pressing the up arrow as would be done to enter a regular door. Once explored, the secret room can be left by clicking on a new destination room.
The Crimson Court DLC[edit | edit source]
Darkest Dungeon How To Scout Build
With the release of The Crimson Court, secret rooms can also hold prisoners. Prisoners are similar to experienced recruits; they start at higher levels and will have their weapons, armor and skills upgraded to the highest their current resolve level will allow. After you leave the quest, a rescued prisoner will be found in the stagecoach.
Trivia[edit | edit source]
Darkest Dungeon Board Game
- There is a secret room on the way to the final boss with a letter from Red Hook Studios, the developers of Darkest Dungeon.
- Secret rooms count towards the progress in the Explore quest.
- Scouting via curio interactions will not reveal secret rooms.